#ifndef TGA_INC_H
#define TGA_INC_H

// Define your class(es) here.


// A class representing our program
// You will likely need to modify this (to add fields to the class):

class Character {

 private:
	


 public:

	Character();
	Character(int NEWID);
	Character(int NEWID,int NEWrace,int NEWcharClass,int NEWatk, int NEWdef, int NEWhp, int NEWspd, int NEWweapon,int NEWarmor);
	~Character();

	void setCharID(int newCharID);
	int getCharID();

	void setRace(int newRace);
	int getRace();

	void setCharClass(int newCharClass);
	int getCharClass();

	void setATK(int newATK);
	int getATK();

	void setDEF(int newDEF);
	int getDEF();

	 void setHP(int newHP);
	 int getHP();

	 void setSPD(int newSPD);
	 int getSPD();

	void setWeapon(int newWeapon);
	int getWeapon();

	 void setArmor(int newArmor);
	 int getArmor();

	 void printCharacter();



  
  
  // PRIVATE FIELDS:

	int race;
	int charClass;
	int charID;		 //Unique ID # to differentiate between each character on the board
	int ATK;
	int DEF;
	int HP;
	int SPD;
	int weapon;
	int armor;

  
};


#endif
